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Brawls are weekend activities in Gods of Boom where you can enjoy some special and fun gameplay, as well as score various rewards. Brawls don't mess up your stats, so they're a great place to hone your skills with weapons and consumables you haven't mastered. Finally, they're a great way to warm up before going into classic battles or jumping into a tournament if that's your thing.

Check out this guide to get all the essential info on the brawls currently in rotation in Gods of Boom!

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Running from a fight doesn’t sound too brave? How about running TO a fight? In this brawl, you regenerate health when not taking damage, so running around and healing yourself is a valid tactic. Just make sure not to step on someone’s grenade or stop in the enemy’s crosshair!


  • Your health regenerates when you’re not taking damage for some time
  • Games happen in Bounty Hunt mode, where you score points by picking up orbs from eliminated enemies
  • If you get eliminated, you drop half of your collected orbs for other players to pick up
  • You can pick up orbs from enemies, as well as from teammates
  • Health starts regenerating when a player has been out of the battle for 2 consecutive seconds
  • Health regenerates at a rate of 20% from base HP level every 2 seconds until fully restored

The fact that eliminations aren’t the main source of points in this mode, makes it a little tricky. Your instincts may tell you sometimes to chase low-health enemies and get those eliminations, but that’s not always the right call.


  • Once you get 10 orbs, you become visible through obstacles for all players across the whole map. Hiding is no longer an option
  • Make sure to protect your orb-bearing teammates, because they’re the prime target for your opponents and are easy to spot
  • Your health regenerates over time, so when you’re hurt – run to safety. This will give you some time to breathe, get your HP back and think about your next move


The ultimate pastime that packs a ton of BOOM! Dynamic gameplay, a unique weapon, and the endless rain of bullets zipping through the air! The rules are pretty simple: you get a devastating gun that spits grenades whenever you score 2 eliminations in a row.


  • Machine guns only
  • You start off with one of the five brawl machine guns: Matador, Annihilator, Hero, Zeus, or Jack Frost
  • Everyone starts with the same 4 perks, all of them maxed to level 14: Tank, Unbreakable, Regroup, and Helping Hand
  • All gunslingers start with the Shell vest, Mustang pants (level 5), Scorpion helmet (level 5), and some Stim-Guns (with special brawl stats) 
  • You can run with machine guns
  • For every 2 eliminations, you get the Vulcan grenade launcher!

This brawl features a unique weapon, which you can’t encounter anywhere else in the game, so most of the tips concern it – the Vulcan grenade launcher.


  • Once you get the Vulcan, don’t be in a hurry to fire it off in all directions – the ammo’s limited. Make every shot count by attacking close-packed groups of enemies
  • You may not be the only one with the Vulcan. Other players might have the grenade launcher as well, so don’t go into a berserk mode when you get it
  • Machine guns can fire at pretty long ranges. Keep your distance at all times, and you’ll be able to eliminate enemies with the Vulcan with no hassle
  • Want to survive better than everyone else? Use the Shell vest that reduces incoming damage from the Vulcan’s grenades! Learn more about vests here


Locate and capture the ever-moving Zone to score points. The fights are super dynamic and have an "on the move" feel, because the Zone is constantly changing position. You won't be able to wait this one out in the safe place with a sniper rifle!


  • This brawl is played in 4 vs. 4 format
  • The team holding the Zone gains points
  • The Zone changes its location every once in a while and becomes neutral
  • After that, players from both teams need to regroup and capture the Zone in its new area
  • The team that reaches 2000 points first or scores the most points during the time limit wins
  • Players get brawl consumables and do not spend any of their own


  • If you're all alone and see at least several enemies headed for the neutral Zone, don't go head-to-head with them. You're quite likely to lose, not capture the Zone, and leave your team one fighter short. Not cool. 
  • Whenever an enemy player tries to capture the Zone single-handedly, don't scare them off too early and give them a chance to be out of position. They probably won't achieve heck, but they will be bleeding players and postponing their regroup. Wiping the whole team may be beautiful, but eliminating one player every 20-30 seconds is much more effective victory-wise. It diminishes morale and makes coordinated attacks quite impossible
  • If the enemies took control of the Zone, it's a call to regroup, not to attack.  


Being a good gunslinger is not only about the brute force but also the skill and precision! During the Lock'n'Load brawl, you can show the world what a fantastic sharpshooter you are! After all, a little sniper party never hurt nobody! ...Or did it?


  • King of the Hill 4 vs. 4
  • You play with your own sniper rifle
  • Everyone has increased health and armor
  • Players start with the same 4 perks, all of them maxed to level 14: Another Shot, Trophy Hunter, High Ground, Berserk
  • Perfect Aim shots do more damage than usual, and body shots do less
  • Only sniper-friendly maps are in rotation


  • Aim well! Don't expect to deal tons of damage by shooting at people's feet. You'll need to land your Perfect Aims to reach the MVP screen.
  • Do you know what snipers are afraid of most? Knives. These silent and deadly weapons can be extremely useful against campers, especially if you know the maps well.
  • Don't get too comfy in one place. It's a good idea to switch your sniping positions every once in a while. After all, if you continuously eliminate the same opponent from the same spot over and over again, chances are, he'll find a way to flank you. He might even do so with a blade in his hands.
  • Watch the watchers! If you see a reckless gunslinger running through the open areas of the map, chances are - others see him too. And you know what they're thinking: gotta snipe that noob before anyone else does. So instead of sniping the poor bloke in the open, start sniping the elimination-hungry enemies who'll be anxiously moving to more comfortable and usually less safe positions.


A brawl with very flexible gameplay - the tide of battle can change at any moment! Collect power-ups that make you more efficient, and score points by eliminating the opponents.


  • There are certain places on the map where power-ups spawn
  • There are three types of power-ups: speed, defense, and damage
  • Power-ups effects last for a limited time
  • You can collect several power-ups in a row and stack their effects
  • The central point of the map spawns a random power-up, so if you saw a Double Damage bonus appear there once, it doesn’t mean you’ll see it next time
  • Players get brawl consumables and do not spend any of their own


  • Speed: lasts 8 seconds and increases movement speed by 20%
  • Double Damage: lasts 16 seconds and doubles your output damage
  • Defense: lasts 16 seconds, reduces incoming damage by 50% and recovers 5% of your armor every 0,5 seconds

Power-ups add a lot of tension to the gameplay and a lot of timing-related tactics. Here’s what you should keep in mind when going into Power Play.


  • The Double Damage bonus is everyone’s favorite, so you can expect heated fights around it, which can be a source of eliminations, wink-wink
  • It’s common for gunslingers with Double Damage to go rushing, trying to get up close to the opponents, however, your damage is doubled on all weapons including sniper rifles – think about it
  • The Defense power-up does not protect against knives – if you’re a skilled melee fighter, you can deal some serious damage even to a gunslinger with extra protection
  • If you pick up the same power-up several times, its effect will be prolonged – so moving smart can allow you to maintain the desired state for a while
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