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Brawls are weekend activities in Gods of Boom where you can enjoy some special and fun gameplay, as well as score various rewards. Brawls don't mess up your stats, so they're a great place to hone your skills with weapons and consumables you haven't mastered. Finally, they're a great way to warm up before going into classic battles or jumping into a tournament if that's your thing.

Check out this guide to get all the essential info on the brawls currently in rotation in Gods of Boom!

Table of Content:

HEAL ‘N’ RUN

Running from a fight doesn’t sound too brave? How about running TO a fight? In this brawl, you regenerate health when not taking damage, so running around and healing yourself is a valid tactic. Just make sure not to step on someone’s grenade or stop in the enemy’s crosshair!

BRAWL RULES

  • Your health regenerates when you’re not taking damage for some time
  • Games happen in Bounty Hunt mode, where you score points by picking up orbs from eliminated enemies
  • If you get eliminated, you drop half of your collected orbs for other players to pick up
  • You can pick up orbs from enemies, as well as from teammates
  • Health starts regenerating when a player has been out of the battle for 2 consecutive seconds
  • Health regenerates at a rate of 20% from base HP level every 2 seconds until fully restored

The fact that eliminations aren’t the main source of points in this mode, makes it a little tricky. Your instincts may tell you sometimes to chase low-health enemies and get those eliminations, but that’s not always the right call.

TIPS

  • Once you get 10 orbs, you become visible through obstacles for all players across the whole map. Hiding is no longer an option
  • Make sure to protect your orb-bearing teammates, because they’re the prime target for your opponents and are easy to spot
  • Your health regenerates over time, so when you’re hurt – run to safety. This will give you some time to breathe, get your HP back and think about your next move

BIG GUNS

The ultimate pastime that packs a ton of BOOM! Dynamic gameplay, a unique weapon, and the endless rain of bullets zipping through the air! The rules are pretty simple: you get a devastating gun that spits grenades whenever you score 2 eliminations in a row.

BRAWL RULES

  • Machine guns only
  • You start off with one of the five brawl machine guns: Matador, Annihilator, Hero, Zeus, or Jack Frost
  • Everyone starts with the same 4 perks, all of them maxed to level 14: Tank, Unbreakable, Regroup, and Helping Hand
  • All gunslingers start with the Shell vest, Mustang pants (level 5), Scorpion helmet (level 5), and some Stim-Guns (with special brawl stats) 
  • You can run with machine guns
  • For every 2 eliminations, you get the Vulcan grenade launcher!

This brawl features a unique weapon, which you can’t encounter anywhere else in the game, so most of the tips concern it – the Vulcan grenade launcher.

TIPS

  • Once you get the Vulcan, don’t be in a hurry to fire it off in all directions – the ammo’s limited. Make every shot count by attacking close-packed groups of enemies
  • You may not be the only one with the Vulcan. Other players might have the grenade launcher as well, so don’t go into a berserk mode when you get it
  • Machine guns can fire at pretty long ranges. Keep your distance at all times, and you’ll be able to eliminate enemies with the Vulcan with no hassle
  • Want to survive better than everyone else? Use the Shell vest that reduces incoming damage from the Vulcan’s grenades! Learn more about vests here

ZONE CONTROL

Locate and capture the ever-moving Zone to score points. The fights are super dynamic and have an "on the move" feel, because the Zone is constantly changing position. You won't be able to wait this one out in the safe place with a sniper rifle!

BRAWL RULES

  • This brawl is played in 4 vs. 4 format
  • The team holding the Zone gains points
  • The Zone changes its location every once in a while and becomes neutral
  • After that, players from both teams need to regroup and capture the Zone in its new area
  • The team that reaches 2000 points first or scores the most points during the time limit wins
  • Players get brawl consumables and do not spend any of their own

TIPS

  • If you're all alone and see at least several enemies headed for the neutral Zone, don't go head-to-head with them. You're quite likely to lose, not capture the Zone, and leave your team one fighter short. Not cool. 
  • Whenever an enemy player tries to capture the Zone single-handedly, don't scare them off too early and give them a chance to be out of position. They probably won't achieve heck, but they will be bleeding players and postponing their regroup. Wiping the whole team may be beautiful, but eliminating one player every 20-30 seconds is much more effective victory-wise. It diminishes morale and makes coordinated attacks quite impossible
  • If the enemies took control of the Zone, it's a call to regroup, not to attack.  

LOCK'N'LOAD

Being a good gunslinger is not only about the brute force but also the skill and precision! During the Lock'n'Load brawl, you can show the world what a fantastic sharpshooter you are! After all, a little sniper party never hurt nobody! ...Or did it?

BRAWL RULES:

  • King of the Hill 4 vs. 4
  • You play with one of the following sniper rifles:
    • ICEBREAKER
    • SCOUT
    • QUICKSILVER
  • Everyone has increased health and armor
  • Players start with the same 4 perks, all of them maxed to level 14: Another Shot, Trophy Hunter, High Ground, Berserk
  • Everyone gets one INFRAVISION consumable at the start of the game, and one after each 2 eliminations - each INFRAVISION consumable is equal to the power of E.Y.E. helmet at Grade 3 and gives 6 seconds of infravision
  • Perfect Aim shots do more damage than usual, and body shots do less
  • Only sniper-friendly maps are in rotation
  • Players get brawl consumables and do not spend any of their own

TIPS

  • Aim well! Don't expect to deal tons of damage by shooting at people's feet. You'll need to land your Perfect Aims to reach the MVP screen.
  • Do you know what snipers are afraid of most? Knives. These silent and deadly weapons can be extremely useful against campers, especially if you know the maps well.
  • Don't get too comfy in one place. It's a good idea to switch your sniping positions every once in a while. After all, if you continuously eliminate the same opponent from the same spot over and over again, chances are, he'll find a way to flank you. He might even do so with a blade in his hands.
  • Watch the watchers! If you see a reckless gunslinger running through the open areas of the map, chances are - others see him too. And you know what they're thinking: gotta snipe that noob before anyone else does. So instead of sniping the poor bloke in the open, start sniping the elimination-hungry enemies who'll be anxiously moving to more comfortable and usually less safe positions.

POWER PLAY

A brawl with very flexible gameplay - the tide of battle can change at any moment! Collect power-ups that make you more efficient, and score points by eliminating the opponents.

BRAWL RULES

  • There are certain places on the map where power-ups spawn
  • There are three types of power-ups: speed, defense, and damage
  • Power-ups effects last for a limited time
  • You can collect several power-ups in a row and stack their effects
  • The central point of the map spawns a random power-up, so if you saw a Double Damage bonus appear there once, it doesn’t mean you’ll see it next time
  • Players get brawl consumables and do not spend any of their own

POWER-UPS

  • Speed: lasts 8 seconds and increases movement speed by 20%
  • Double Damage: lasts 16 seconds and doubles your output damage
  • Defense: lasts 16 seconds, reduces incoming damage by 50% and recovers 5% of your armor every 0,5 seconds

Power-ups add a lot of tension to the gameplay and a lot of timing-related tactics. Here’s what you should keep in mind when going into Power Play.

TIPS

  • The Double Damage bonus is everyone’s favorite, so you can expect heated fights around it, which can be a source of eliminations, wink-wink
  • It’s common for gunslingers with Double Damage to go rushing, trying to get up close to the opponents, however, your damage is doubled on all weapons including sniper rifles – think about it
  • The Defense power-up does not protect against knives – if you’re a skilled melee fighter, you can deal some serious damage even to a gunslinger with extra protection
  • If you pick up the same power-up several times, its effect will be prolonged – so moving smart can allow you to maintain the desired state for a while

WEAPON HUNT

Find a weapon on the map, find some consumables, and start eliminating left and right. High-octane Free For All fun with some luck and a lot of timing involved. It’s tense, but the experience is totally worth it.

BRAWL RULES

  • Free For All mode with only 6 players to a match
  • Everyone has the same amount of health and armor (like in Pro Play)
  • All players start with a pistol and a knife, other weapons and consumables spawn on the map in different places
  • All weapons are capped at level 22 (like in ProPlay)
  • You can pick up all four primary weapon types in this brawl: a new weapon of the same type will simply replace the old one
  • The winner is the first player to reach 21 Eliminations or the player with the top score when the match timer runs out (6 minutes)

TIPS

  • Know the maps and the spawn points of weapons/consumables. This will give you a huge advantage. Downside – you need to play a couple of rounds to learn all the placements. 
  • Shotguns and ARs usually spawn on lower ground, while sniper rifles and machine guns – on high ground. So if you’re a close-combat fighter, try not to climb too high up.
  • If an enemy you eliminate has a primary weapon, they’ll drop it — this is another way of gearing up in the middle of the fight, without having to go through gun spawn points
  • Be careful with machine guns – once you pick one up, you’ll be unable to run
  • Try and stand your ground when you come face to face with an opponent – you never know, they might be unskilled with the gun they’re currently carrying

PRO CHALLENGE

This activity is played in Pro Play mode, which is usually used in esports matches to give the players completely equal footing, eliminating any possible balance inequality due to different level or arsenal unlocks. The brawl allows you to experience the rush, the fun, and the pressure of competitive gaming to their fullest. It’s all about skill and practice, so start training ASAP! 

BRAWL RULES

  • Everyone fights in Pro Play mode
  • Aim Assist is off for all gunslingers
  • Respawn timers get longer if you're eliminated often
  • Each battle you get one of the six sets of weapons (two for each specialization) that real esports athletes use at the tournaments
  • All players fight with 2000 health points and 1800 armor
  • Your consumables aren't spent in these fights

TIPS

  • Don't rush forward. Most of the times, people are eliminated not because they shoot poorly or don't know how to throw grenades, but because they're out of position. A simple tip for beginners: make sure you see at least 2 of your teammates IN FRONT of you.
  • Sniper up! Of course, playing with sniper rifles is not as heart-pumping as wielding a shotgun in face-to-face confrontations. Yet, many snipers live to see their grandchildren. It's a safer occupation on the battlefield, and it requires less reaction and more concentration.
  • Gods of Boom esports is all about teamwork. Hero plays are fun to watch, and they get a ton of likes on YouTube, but it's the consistency of your mutual support that wins the fight at the end of the day. If one of your mates goes straight into the enemies, don't waste your life by trying to stand next to him. Take position behind cover and try to deal as much damage as possible.
  • Don't chase enemies to get the sweet elimination points. 9 out of 10 times, you'll just catch a sniper bullet between the ears as soon as you cross the invisible frontline. Remember - the fact that you've dealt damage is sometimes good enough, even if you didn't send anyone to the spawn room. First of all, damaged players don't get too cocky. Second, they spend their precious consumables to heal up. Third, they run behind their teammates, making them take a step back as well. Why is this good? Your bros can heal up, reload and regroup, which is often enough to get the upper hand in the next clash. 

 

TOP GUN

All the guns in the game are awesome in their own way, yet there are some weapons that simply shape the game’s high-level and esports meta. You can get your hands on all of these in the Top Gun brawl! Try out the most powerful and vicious weapons in Gods of Boom and find a favorite.

BRAWL RULES

  • Team Deathmatch 4 vs. 4
  • Upon spawning, you get 2 random high-tier guns; a top Assault Rifle and a primary weapon for your specialization
  • Your loadouts will include the following sets of perks, depending on the spec
  • Assault: Armor Thief, Piercing Rounds, Battle Surgeon, Second Wind
  • Sniper: Another Shot, Trophy Hunter, High Ground, Berserk
  • Support: Tank, Helping Hand, Unbreakable, Patchwork
  • You’ll never get a sniper rifle and machine gun combo
  • Each specialization gets a certain set of equipment


ASSAULT

  • Helmet: Mirage

  • Vest: Zero

  • Pants: Cheetah

SNIPER

  • Helmet: E.Y.E.

  • Vest: Kevlar

  • Pants: Mustang

SUPPORT

  • Helmet: Bulwark

  • Vest: Ifrit

  • Pants: Cowboy

  • Upon spawning, you also get 2 brawl grenades and 5 brawl medkits
  • Everyone gets equal armor and health

TIPS

  • In this brawl a variety of weapons are equally powerful, putting everyone on equal footing and making your actual abilities the cornerstone of success. So it’s time to put interpersonal skills and previous fighting experience to good use because shooting expertise and teamwork are gold!

  • This is your exclusive opportunity to really get to know different guns. If you’ve ever wanted to try out Porcupine, Odin, or any other kind of high-tier gun, you can’t miss this brawl. Otherwise, how will you know which guns work best for you?

ARMS RACE

One of the first brawls ever, and one of the most exciting ones as well! Fast, tense, and amazingly fun, Arms Race allows you to prove your skills by using different weapon types and methodically eliminating your enemies.

BRAWL RULES

  • Free For All game mode
  • The first one to score 21 eliminations wins
  • Everyone starts with Survivor
  • Once you score 2 eliminations with it, you get the next gun
  • There’s a total of 11 guns in the brawl, and eliminating opponents will require more and more skill as you advance
  • You get Brawl Medkits every time you spawn, you don’t get any offensive consumables

GUN ORDER:

  • Starting gun – SURVIVOR
  • 2 eliminations – BEAR TRAP
  • 4 eliminations – WASP
  • 6 eliminations – JOKER
  • 8 eliminations – HERO
  • 10 eliminations – TRAITOR
  • 12 eliminations – SCATTERSHOT
  • 14 eliminations – BRAWLER
  • 16 eliminations – HURRICANE
  • 18 eliminations – THANATOS
  • 20 eliminations – LEGEND

This brawl is dynamic, to say the least! You don’t have a team to play around, you don’t even have the same weapons to fight with. So here’s what we think is the best way to handle the Arms Race. 

TIPS

  • Get ready to adapt on the fly: your weapons will change, and so should your tactics. Fighting with a machine gun and with a sniper rifle are two completely different things.
  • Know your map well! That way, you can find the safest spots and make sneaky ambushes for the enemies.
  • When you see several people fighting, it’s not always polite to interrupt. More often than not, you can wait for a winner to emerge and finish him off. Of course, if you’re sure you can finish off both gunslingers, you should go for it!

 

INTERCEPTION

Capturing the Energy Cube and holding it - what can be simpler, right? Wrong! The Interception brawl is a great example of how a simple mechanic can quickly turn into a high-tension tug of war battle, the outcome of which is unclear until the last second!

BRAWL RULES

  • Everyone has their own health, armor, and weapons
  • Energy Cube appear in the center of the map
  • The team that captures the Energy Cube starts gaining points
  • Team with most points till the end of the match wins
  • Players get brawl consumables and do not spend any of their own

TIPS

  • Capturing the Energy Cube super early is tempting, but not always a good idea, especially if you're going in alone. Try to move as a unit, together with your allies - this hugely increases your chances of winning team fights.
  • Whenever an enemy player tries to capture the Energy Cube solo, don't hurry to eliminate them right away. Your objective is to make enemy spawns out of sync, so that every time an enemy goes into battle, they're all alone in the spawn room and have to wait a few seconds for their teammate to spawn.
  • If the enemies took control of the Energy Cube, it's a call to regroup, not to attack.

ALL FOR ONE

In this brawl, your whole team has only 21 lives for the duration of a match. Your objective is to save as many lives as you can while depleting your opponents’ supply of lives.

BRAWL RULES

  • Each team has 25 lives in total
  • Each time a player is eliminated, their team loses one life
  • The team with more lives at the end wins
  • Everyone plays with their own weapons and equipment
  • Health regenerates at a rate of 20% from base HP level every 2 seconds when a player has been out of the battle for 2 consecutive seconds
  • Players get brawl consumables and do not spend any of their own

TIPS

  • Try to stay close to your teammates at all times and never wander off alone
  • Create ambushes, and don't rush the enemy even if you feel the power pulsing through you
  • Once you eliminate someone, retreat a little and make sure everyone's healed up

TWO FRONTS

Team Deathmatch is too predictable, and Free For All is too hectic? We’ve got the perfect thing for you - Two Fronts! It’s a brawl where not two, but three teams compete for domination. It’s an exotic mix of tactics, unpredictability, and fast-changing frontlines.

BRAWL RULES

  • 3 teams, 3 players on each team, Team Deathmatch mode
  • Eliminate opponents on any enemy team to score points
  • The first team to reach 500 points wins
  • Map pool: Asia: Palace of Shadows, Farming Complex, and Wild West Railroad
  • Every time a player spawns, they get a Shock Mine and 5 Med Kits, for each 2 eliminations, they get another Shock Mine

TIPS

  • Don’t bite off more than you can chew. It’s better to hunt single enemies as a pack of three, instead of playing as a lone wolf yourself
  • Specializations rock! Diversify your roles on the team if possible. Three snipers (or any other of the same spec) will usually have a tough time battling a well-rounded team.
  • Play dirty. There’s no shame in stealing points. Let your fighting enemies do half the job of eliminating each other, and then just make the final shots to claim the points. It’s pretty unethical but highly effective.

GUNSLINGER

A brawl for everyone who does their eliminating single-handedly: only pistols and poisoned throwing knives are allowed on the battlefield. Give it a try, and experience the rush of Wild West!

BRAWL RULES

  • Only brawl pistols and poisoned throwing knives are given to players
  • Poisoned knives deal damage and slow down enemies
  • The only consumable used in the brawl is antidote which heals and cures poisoning
  • Everyone has the same amount of health (2400) and armor (1100)
  • Each participant gets Kevlar (lvl 7), Panther (lvl 0), Tsunami (lvl 0), and Slayer (lvl 0)

TIPS

  • Eliminating an enemy with a poisoned knife gives you two more poisoned knives
  • Every elimination gets you one antidote
  • Aim for the head
  • Start off with a knife – your enemy will begin losing health, and you’ll have a better chance at shooting them down

ROCKET PARTY

Are you ready to make some noise?! Then let’s rock! Pop off those G-Launchers, clear whole rooms of people in one fell swoop, and get more G-Launchers to eliminate more people! It’s like a never-ending boom fest!

BRAWL RULES

  • Team Deathmatch 4 vs. 4
  • Upon spawning, you get 2 Brawl G-Launchers and one charge of Paracelsus that regenerates health and armor as well as protects you from explosive damage
  • Every time you eliminate someone with a G-Launcher, you get 2 G-Launchers
  • Every time you eliminate someone with any weapon, you get one charge of Paracelsus

TIPS

  • When you activate the Paracelsus helmet in the brawl, you get invulnerable to rockets for about 2-3 seconds, but not for guns. You'll also restore health and armor for around 5 seconds. 
  • Paracelsus in the brawl is way more powerful than it is in regular games, use it wisely.
  • G-Launchers are badass, but they're not nukes that wipe off the whole map. Keeping your distance and waiting for others to start fighting is always a good tactic. A well-placed rocket can take out several weak opponents who are reloading, healing, or doing whatever.
  • If you've been lucky enough to make a single-shot Triple Elimination, don't count on your opponents' bad short-term memory: they will come back for you full of vengeance and holding all kinds of grudges. If you made a clean shot onto several enemies and got yourself some G-Launchers, farm a new Paracelsus charge too - it'll come in handy sooner than you think.

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